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Dwarf fortress quantum stockpile
Dwarf fortress quantum stockpile





dwarf fortress quantum stockpile

This speeds up a queue of jobs, as other dwarves perform the time-consuming distant haul whilst the crafter concentrates on actually making items. Whenever a crafter picks up material from the stockpile, your hauling dwarves will automatically fetch more material to refill the stockpile. This will speed up production as the crafter in question only has to take a few steps to obtain the material (this also prevents the crafter from dragging material across the entire map when a new job order is issued). One method to ensure a workshop has raw material on hand is to place a small stockpile next to the workshop. Tiles, within a stockpile, containing only forbidden items are considered available space, and can accumulate another item without exploiting quantum stockpiling. You can disable automatic stockpiling by setting the stockpile to "take from links only" using q a. Additional behavior also includes the fact that dwarves will stockpile the newest item first, which may not necessarily be the nearest item to the stockpile. Note that the dwarves will place the item into the empty spot that is nearest to the item, not counting any obstructions. Once a stockpile has been allocated, by default dwarves will automatically move items to the stockpile when they are available, and as long as the stockpile has available space. This means that you also cannot remove stockpiles with x in areas greater than 31 long or wide - DF will limit the operation to an area of 31x31 tiles, at most. Note that this size limitation applies not only to creating stockpiles, but also to removing them. DF will not allow a larger area to be selected. The limit is per-edge, so for example a stockpile that is only two tiles wide is still limited to a length of thirty-one (2x31 total size.) The largest possible stockpile is therefore a square of 961 tiles (31*31).

dwarf fortress quantum stockpile

Stockpile allocation (and removal) is limited in size: each edge of the designation area is limited to a maximum of thirty-one tiles.

dwarf fortress quantum stockpile

DFHack provides three stockpile-related commands capable of loading, saving, and copying stockpile settings, which can make moving and resizing stockpiles much less tedious. Stockpiles cannot be expanded once created you must delete the pile and create a new one. This can be useful for cutting out sections of a stockpile in a way to carve a convenient path through them. It is possible to create a single stockpile with a shape other than a rectangle by using the Remove Designation tool to remove only part of the stockpile. This will un-designate the specified area. Removing a stockpile works exactly the same, but choose x: Remove Designation. To handle unwanted items, you can specify that the stockpile "gives" to a workshop or stockpile that will accept those items, or use a dump command to have them carried off to a garbage zone. These items also mark the tile as "full", so no new items will be stored in that tile until all the original items in the tile are moved.

dwarf fortress quantum stockpile

loose stone, unbuilt furniture, etc.) currently occupying the designated tiles will automatically be considered part of the stockpile, even if the stockpile settings disallow those particular items. When creating a stockpile, any movable items (e.g. If the chosen area has parts that cannot be made into a stockpile, like a wall, a workshop, or an already existing stockpile, a stockpile will be created but they will not be part of it. (Alternatively, it is possible to use the mouse at this stage to select individual tiles) This will create a stockpile of the chosen type that occupies the area between the two corners specified. Press Enter to specify the first corner of the stockpile, use the primary movement keys to move the cursor to the opposite corner, and press Enter again. Allocating an area works exactly the same as designating an area. The right-hand menu pane will list all the stockpile categories, and the appropriate key to press to begin allocating that type. To allocate an area as a stockpile, use the p menu.







Dwarf fortress quantum stockpile